on my ongoing way to find somthing i could do with ue4, i today saw a video off a realy simple board game (Dicewars) and thought ok this is fun and has realy simple rules
perfect for the first project.
So i created a simple hexagon mesh in freecat and exported it to .obj then with blender to .fbx works create.
Ok now i am in UE4 and thing don’t go like i want it.
How should i go and create the board i tried to make a actor BP and built a first test board with all hex fields visible just to see if it works.
Ok it works but lets say i have 5 player each has 16 small lands each land has 8 hex fields so i have 5168 = 640 and to get a little room *2 so have just 1280 meshes in one actor.
If i now create this in BP it takes 1-2 min to compile or even change somthing in the BP.
It works but as slow as this is, it is just not possible to work with UE4 normaly.
Someone an idea how i should create the board?
Ah **** probably just posted in the wrong forum sorry.
Thanks for moving the thread up here.