Novice UE user here. In my attempts to create an easygoing life game where the player character interacts with their own mini ‘planet’ I have run into a snag where I have absolutely no idea how to create a tiling system that will be projected onto the playable sphere. I know that I will need to use hexagonal tiling to fix the issue of weird poles, but other than that I have no idea how I need to proceed.
In 3d modelling programs this would be so simple! Is there something I’m missing here? Eventually I would like the hexagonal cells to be snapping points for any interaction, eg placing trees, digging holes, etc. but the movement of the player character to be free of the cells. I assume that if I wanted each user’s playable sphere to be randomly generated (think animal crossing towns) that the hex tiling would be the main way this is done.
So… broadly speaking, where do I go from here? Thanks.
Pic related; prototype testing out the gravity settings but hopefully eventually the tiling will mean one tree per tile.