Heterogeneous Volumes Crashing Level Sequencer when it opens

I’m working on a project with some VDB sequences created in Embergen. I’ve managed to import them and load them from the sequencer, but even when they load without issues, the next time I try to open the level sequence, it always crashes. I have to unload them from the material, open the sequence, and reload them into the material.

It seems that when I open the sequence, trying to load all of them at once in the editor causes it to crash. Is there any way to optimize this workflow? What’s the best way to monitor resource usage with multiple VDB sequences? Is there a way to prevent the editor from loading all of them at once? I tried making them spawnable and it appears to work at the beggining, but it always start crashing at some point. Visibility doesn’t help either.

Additionally, this is a cinematic, not a game, so separating them into sublevels isn’t useful since there won’t be a packaged version and the editor will load them all the time. I need to render this sequences, but under these conditions, this project is becoming unsustainable. Any help or suggestions, please? Thanks!

Hi, did you find a solution?