Hi Everybody,
I come here after one week tries-error to use the HeroTPP character from UnrealTournament 4 (located here:L:\Epic Games\UnrealTournamentEditor\UnrealTournament\Content\RestrictedAssets\Proto\TempCharacter\Characters) with the Epic Mannequin animations.
As the HeroTPP skeleton looks not compatible for a usual skeleton retargetting I’ve replaced the original HeroTPP skeleton with the mannequin skeleton and reskinned the character in Maya. I’ve just some basic knowledge in rigging and skinning.
I have 2 main issues:
A first related to the twist bones, when I try to change the skinning the mesh will going totally crazy.
I have removed these bones from the skinning.
After importing in UE 4 and retargetting I’m totally unable to get the expected animation at the forearm and hand level
Comment: With the twist bones present or not as well as the ik bones I get the same issue.
If someone can help to get the righr retargetting I would be extremely grateful.
Supplementary questions:
How works the twist bones (or joints)
Did I need the ik bones (which I have removed)
Thank you in Advance
Best regards
Dan