Hermit [Open-World Action RPG]

Looks great! So inspiring! I’m also making my own open world RPG game… and yes, it’s A LOT of work but very rewarding. Can’t wait to play yours! :grin:

Hey there - thanks so much!

And @AybanArtworkz Haha yeah thanks as well!! :heart: Regarding the feedback, I don’t disagree and these are all good suggestions. I’m going to do a larger gameplay reveal trailer before the Demo release, but to quickly comment on some of these (because I know they aren’t shown much in the current trailer):

  • There are weapon combos but not slow-motion effects (because there is a slow motion spell, so it’s not something you get for free)
  • There are combo chains but they depend on your weapon type; major weapon types have different animations and combos (light & heavy attacks can also be chained in combos)
  • slow, heavy weapons have longer swing times but do more damage and stability (knockdown) impact
  • You can parry, but parrying is also harder with heavier weapons; something light like an Estoc is very easy to parry with while something like a heavy two-handed hammer is nearly impossible to parry with
  • The stagger you see in the Reveal Trailer happens when your stability is low when you block swings from two handed weapons (which makes the hammers/claymores feel like they have a lot more weight than lighter weapons); knockdown occurs when it’s at zero - heavy weapons reduce damaged actor stability more
  • There are physical status effects which differ by weapon type; light bleeds, heavy bleeds, and fractures (which break bones, requiring suturing to fix)
  • World size is pretty expansive; so far 2 cities and 3-4 towns over a large landscape, but those will not appear in the demo release to prevent spoilers (the demo build is a totally separate, isolated area from the main map). There are also several locations which do not appear on the world map. A large number of dungeons, caves/caverns, cellars, etc. (in total I’m expecting 30-50 dungeons/other locations in addition to the main overworld).

So that’s what’s in here so far…wowever this is also a Huge lift for a solo developer. I’m working to implement as much as I can (especially around improved combat and SFX) but the major limitation unfortunately is my own hours :slight_smile: so I also have to keep the game scope within pretty tight limits to ensure the major programming infrastructure can be completed on time. Cheers!

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