Ultimate Master Material is a powerful and optimized master material designed for Unreal Engine 5, built to cover the majority of environment material needs while staying performant and easy to use. It comes with two optimized shader versions:
3-Texture Workflow: BaseColor, AORM, Normal
Ultra-Optimized 2-Texture Workflow: BaseColor+Roughness, Normal+AO+Metallic
This flexibility allows artists and developers to balance visual quality and performance depending on project requirements, from high-end environments to large-scale scenes.
The material supports advanced features such as triplanar projection, automatic grunge, distance field dirt, rain effects, emissive control, and vertex color blending — all demonstrated in an included demo level. Designed with scalability in mind, Ultimate Master Material leverages Custom Primitive Data to enable runtime parameter control without material instance duplication, making it ideal for games, archviz, film, and real-time applications.
Key Features
Two optimized master materials
3-texture packed workflow (BaseColor / AORM / Normal)
2-texture ultra-optimized workflow
World-aligned / triplanar textures
No extra texture lookups
Advanced surface details
Automatic grunge overlay
Distance field dirt accumulation
Rain and wetness effects
Emissive control
Material blending
Up to 4 blended materials
Height-based blending simulation without extra height textures
Artist-friendly controls
Vertex color support
Random UV offset
Runtime customization
Custom Primitive Data support
Change material behavior at runtime without extra instances
Modern Unreal support
PBR workflow
Nanite compatible
Lumen compatible
Included Content
2 Master Materials
21 Preconfigured Material Instances
1 Demo Level showcasing all features
Performance & Optimization
Designed for low shader complexity
Optional 2-texture version for maximum performance
Reduced texture lookups
Efficient blending and feature toggles
Ideal for large environments and instanced assets
Who Is This For?
Beginners – ready-to-use instances and clear structure
Environment Artists – fast iteration and powerful blending tools
Technical Artists – runtime control and optimized shader design
Game Developers / Archviz / Film – scalable and production-ready
Top 3 Benefits
One material for almost everything
Performance-focused design without sacrificing visual quality
Runtime control via Custom Primitive Data, reducing material instance overhead