Mesh Blending Tool
A powerful Unreal Engine editor tool designed to automatically organize, visualize, and blend connected meshes using Custom Depth Stencil workflows.
The Mesh Blending Tool helps environment artists quickly create seamless transitions between modular assets, cliffs, rocks, debris, terrain pieces, and hard-surface meshes without manual setup.
Built for Unreal Engine 5.5+, this tool streamlines stencil assignment, connected mesh detection, viewport visualization, and material blending workflows directly inside the editor.
Features
Automatic Connected Mesh Detection
Detect touching and overlapping meshes to automatically blend them.
One-Click Selection Tools
Quickly select, focus, and isolate connected actors directly from the editor utility widget.
Stencil Visualization
Debug and visualize stencil groups in real time with viewport highlighting and material overlays.
Material Workflow Integration
Open and edit material instances directly from the tool for fast iteration.
Batch Processing
Process multiple selected actors simultaneously for large environment workflows.
Unreal Engine Native Workflow
Built entirely for Unreal Engine editor workflows using Editor Utility Widgets.
Perfect For
Modular environments
Cliff and rock blending
Terrain transitions
Snow / moss / dirt accumulation
Ruins and debris
Hard-surface grime blending
Environment art pipelines
Technical art workflows
Requirements
Unreal Engine 5.5+
Custom Depth-Stencil Pass enabled
Included
Editor Utility Widgets
Selection and focus tools
Stencil debug workflows
Material editing shortcuts
Automatic setup utilities
Designed For Artists & Technical Artists
Whether you're building realistic cliffs, stylized terrain, or complex modular environments, the Mesh Blending Tool helps create cleaner transitions and more efficient environment workflows directly inside Unreal Engine.