Here’s the phil bug in question…
Here’s my question. How Do I Get my text block dialog widgets to go into a shuffle mode and then display just one widget from out of the shuffle?. When i can do that, my npc’s will beable to have their own little opinions and sayings in the game to respond back with.
I want to shuffle the dialog widgets.
I know the Audio has got a Random Option to allow you to connect audio sounds
samples to the main speaker node and then shuffle them. BUT I need to get Unreal to do the same thing with widget text blocks… And in the Widget text Designer there’s no RANDOM OPTION I can see of to allow me to do this. The Sequencer node does not have a Random Checkbox also on it. If it did, that would make things whole lot more easier for me.
This is how I set it up NOT for a shuffle but for just your normal sequenced one after another follow through Dialog. I HAVEN"T yet got cutscenes in yet, so you can roam around while the dialog is displaying. It just displays one widget at a time one after another as part of a conversation. Don’t worry about the double copy of text in the comments section, can be fixed later.
Now this is what I want Unreal to do.
For some of the dialog on my game, I want Unreal to also shuffle around the Widgets nodes and then play back one of the nodes to allow the NPCs in the game to be spontaneous.
I need to find a node other than the sequencer that will allow me to Randomize the Output so it fires off any one of those four nodes and then display the text block widget for it. So Unreal will shuffle the three nodes at random and then pick a node to execute.
When one of the nodes is executed, The text will display and also play the audio file as I have put the sequencers in to allow sound to play with the dialog.
Does anyone here know how to set this up so my widget nodes can beable to fire off at random? It will display just one widget out of the group when it fires it at random.