Sometimes I am just truly baffled at how ridiculously convoluted this engine is, and it doesn’t help that the error messages are borderline useless.
All I want to do is break a constraint on my skeleton, but no, SKM_Quinn for each bone apparently must have collision enabled set to physics and query or physics only.
hmm thats weird its almost like there should be collision settings here based on the error message, nope absolutely nothing here that is painfully obvious, ok lets see what the internet has to say
hmm older post but its saying I need to go to the physics asset, as are many other posts on the subject, makes sense considering its physics that I am dealing with here, lets go look at the physics asset.
OH. WEIRD. NO SETTINGS MATCHING THE ERROR MESSAGE HERE EITHER, THATS ODD, ITS ALMOST LIKE UNREAL ENGINE AND THE COMMUNITY HAVNT A CLUE WHAT THEY ARE TALKING ABOUT, AS USUAL.
I liken unreal engine to a massive pileup on the freeway. So much potential creativity (the users) and resources squandered by one dude (the dev responsible for writing the error codes) who cant keep his eyes on the road.
Sometimes I wonder how many hours of life are wasted, and how many potentially amazing programmers are reduced to pulling their hair out and quitting over this garbage program
Hey there @AXlOM! So it looks like the user from the post you’d checked was referencing changing the physics type here to kinematic. This is actually under physics, not collision in details.
Are you trying to instead delete a constraint altogether? If so you could right click it in the constraints graph and select delete.
Ya sorry I kind of raged last night, but ya I tried both those options, still get the error message. So either its bugged or I don’t know. And yes I have tried selecting the pelvis and setting all bodies below to kinematic or simulated.
And no I want to break the constraint and then remove the limb from the skeleton like with the DABB system (Dismemberment and Bone Break) on the marketplace, but, ya know, without having to migrate the 12000 other things included in the pack that aren’t necessary, and without 4000 components and functions.
Even his videos outlining how to migrate gore only are 25 minutes long and only cover how migrate it properly, and leave you wanting for more information on how to apply damage etc.
I just want to break the constraint and have the limb fly off or de-spawn and have another one spawn at its location.
Guess ill just buy engore on the marketplace, seems like this dude is smart enough to decipher unreal engine, maybe one day an average person will release a game as is the goal of the engine being released to the public.