And then Epic said, “You can have any theme you want as long as it’s Dark.”
The problem I have with dark mode is that when you have multiple apps running in dark mode overlaid over one another, it’s just a big jumble of grey and black. There’s not enough contrast at the borders of one app’s window to delineate it from the app windows below it. So I thought, “I’ll switch to light mode and the problem will be solved…”
But I have to set up my own light mode or find it somewhere else. Dark mode isn’t the end-all, be-all UI solution and I don’t think it’s okay to ship a tool like this with only dark mode.
Please consider adding a proper light mode that doesn’t conflict with unchangeable editor fonts and widgets.
I get what you’re saying, but I also see the problem they’re solving.
Most visual media editors use a dark background, because lighter chrome fights with the content itself.
Modern game and movie production is done with photogrammetry and calibrated screens, where different people having different brightness chrome will make them perceive the same asset differently.
And most development is in full screen (in fact, multiple full screens!) anyway. Even programmers typically have the editor in full screen on some screen and either use another screen for the code/IDE, or alt-tab the two back and forth if forced to use a single screen (which isn’t very productive if you do this for a living.)
So, I don’t think they’ll be motivated to make this settable. Doing that would potentially get in the way of some important workflows, so spending the time to make it all work (the right contrast colors everywhere, etc) only to get a feature that makes important workflows worse doesn’t seem super prioritized to me…