Drop-In Time & Event System for Unreal Engine
World Manager is a lightweight Blueprint system that adds world time, day/night states, and global events to your project — without heavy sky frameworks or complex setup.
Place one actor in your level and your world becomes time-aware.
Key Features
World Time
Configurable day length
Adjustable real-time to in-game time ratio
Custom start time
Normalized time value
Day & Night States
Automatic detection of:
Morning
Midday
Evening
Night
Simple IsDay state
Events fire only on state changes
Lighting Support
Directional Light rotation driven by time
Light color & intensity controlled via curves
Skylight support
Designed for movable lighting
Event System
World Manager broadcasts world state changes through a clean Blueprint interface.
Other actors can react to:
Time updates
Day/Night transitions
New day events
No hard dependencies. No complex setup.
Example Content
The project includes simple example actors to demonstrate usage:
Lights reacting to day/night
Ambient sounds based on time
A simple in-game clock
These assets are examples only and can be removed or replaced.
Designed For
Fast prototyping
Time-driven gameplay systems
Environment logic
Simulation & sandbox projects
Developers who want clean, extendable systems
Summary
World Manager provides a central authority for world time and events.
Instead of hard-coding behavior everywhere, systems can simply react to the world.
Simple to use. Easy to extend.