HemmiGameArt - Replicated FX & Sound Spawner – Niagara & Cascade with Optional Sound

Replicated FX & Sound Spawner

Spawn Niagara or Cascade FX with optional sound – fully replicated

What is this?

The Replicated FX & Sound Spawner is a lightweight Blueprint tool that allows you to spawn Niagara effects, Cascade emitters and sounds in a fully replicated, multiplayer-safe way.

It is designed as a drop-in utility for gameplay feedback such as:

  • weapon impacts

  • explosions

  • muzzle flashes

  • ability effects

  • environment interactions

No custom networking logic required.

Key Features

  • Fully replicated FX spawning

  • ✅ Supports Niagara and Cascade

  • ✅ Optional sound playback

  • ✅ Single Blueprint Actor + simple spawn call

  • ✅ Works in multiplayer and singleplayer

  • ✅ Blueprint-only – no C++ required

  • ✅ Clean, minimal API

  • ✅ Auto cleanup via configurable lifespan

You only pass:

  • Transform

  • Niagara system or Cascade emitter

  • Optional sound

  • Lifetime

Everything else is handled internally.

Typical Use Cases

  • Weapon muzzle flashes

  • Bullet impacts

  • Grenade explosions

  • Ability effects

  • Environmental FX

  • Footstep FX

  • Multiplayer feedback events

Example Content

Includes a simple demo setup showing looped spawning of emitter.

Why this tool?

Unreal provides multiple ways to spawn FX, but replication is often repetitive and error-prone.
This tool gives you a single, reusable solution that works consistently across projects.