HemmiGameArt - Dynamic Proximitry Boundary System

Dynamic Proximity Boundary System

Create customizable animated force fields and world barriers in just a few clicks.

The Dynamic Proximity Boundary System is a lightweight Blueprint solution for Unreal Engine that allows you to quickly create magical barriers, force fields, safe zones, restricted areas, arena borders, and other proximity-based boundaries.

Simply drag & drop the Blueprint into your level, choose any Static Mesh, customize the material settings, and you’re ready to go.

Features
  • Drag & Drop Blueprint setup

  • Blueprint-only solution

  • Supports any Static Mesh

  • Dynamic Material Instance

  • Fully customizable colors

  • Animated panning effects

  • Multiple texture variations

  • Automatic UV scaling based on mesh size

  • Adjustable texture scaling

  • Adjustable boundary distance

  • Distance-based color fading

  • Adjustable opacity

  • Adjustable texture intensity

  • Camera-friendly collision setup

  • Compatible with level-placed actors in multiplayer projects

  • Lightweight and easy to integrate

  • Example map included

Perfect For
  • Magical barriers

  • Energy shields

  • World boundaries

  • Safe zones

  • Arena borders

  • Dungeon entrances

  • Quest areas

  • Fantasy environments

  • Sci-Fi environments

Proximity Boundary has already reached 31 downloads in its first 5 days — thank you all for the amazing early support!

I’m currently collecting feedback for the first update. If you’ve already tried the tool, feel free to leave a short comment about your experience so far. It really helps me decide which improvements are most useful for real production workflows.

And if the asset has been useful in your project, an honest review is always appreciated. Every bit of feedback helps shape where this tool goes next!

Dynamic Proximity Boundary has received a new update!

This update focuses on improving the visual quality, flexibility, and overall workflow of the system.

What’s New

:small_blue_diamond: Color Variation

Create additional visual variations directly through the material without requiring completely different setups.

:small_blue_diamond: Automatic Edge Blending

Boundaries can now automatically detect overlapping geometry and blend their edges for cleaner transitions.

:small_blue_diamond: Improved Distance Blending

The distance-based blending system has been updated for smoother and more controlled color and opacity transitions.

:small_blue_diamond: Improved Settings Layout

The Blueprint settings have been reorganized to make configuration clearer and easier to work with.

Updated Showcase

The showcase map and screenshots have also been updated to demonstrate the new features and material variations.

The system remains Blueprint-only, lightweight, and easy to integrate — simply place the Boundary Blueprint in your level, choose your mesh, and customize the material settings.