Create customizable animated force fields and world barriers in just a few clicks.
The Dynamic Proximity Boundary System is a lightweight Blueprint solution for Unreal Engine that allows you to quickly create magical barriers, force fields, safe zones, restricted areas, arena borders, and other proximity-based boundaries.
Simply drag & drop the Blueprint into your level, choose any Static Mesh, customize the material settings, and you’re ready to go.
Features
Drag & Drop Blueprint setup
Blueprint-only solution
Supports any Static Mesh
Dynamic Material Instance
Fully customizable colors
Animated panning effects
Multiple texture variations
Automatic UV scaling based on mesh size
Adjustable texture scaling
Adjustable boundary distance
Distance-based color fading
Adjustable opacity
Adjustable texture intensity
Camera-friendly collision setup
Compatible with level-placed actors in multiplayer projects
Proximity Boundary has already reached 31 downloads in its first 5 days — thank you all for the amazing early support!
I’m currently collecting feedback for the first update. If you’ve already tried the tool, feel free to leave a short comment about your experience so far. It really helps me decide which improvements are most useful for real production workflows.
And if the asset has been useful in your project, an honest review is always appreciated. Every bit of feedback helps shape where this tool goes next!
Dynamic Proximity Boundary has received a new update!
This update focuses on improving the visual quality, flexibility, and overall workflow of the system.
What’s New
Color Variation
Create additional visual variations directly through the material without requiring completely different setups.
Automatic Edge Blending
Boundaries can now automatically detect overlapping geometry and blend their edges for cleaner transitions.
Improved Distance Blending
The distance-based blending system has been updated for smoother and more controlled color and opacity transitions.
Improved Settings Layout
The Blueprint settings have been reorganized to make configuration clearer and easier to work with.
Updated Showcase
The showcase map and screenshots have also been updated to demonstrate the new features and material variations.
The system remains Blueprint-only, lightweight, and easy to integrate — simply place the Boundary Blueprint in your level, choose your mesh, and customize the material settings.