I need help simplifying a system where I press a button and the floor is hidden to show the layout. This system is very simple, but I needed to create a BP actor for each floor and set up a giant system of nodes to hide the selected floor and all the ones above it, while the ones below are visible.
I would like to know if there is a mesh index system, where I can combine all the floors into a single BP actor and use this index system to configure the visible and non-visible floors. Could anyone help me with something similar? Follow the images of what I thought and the complexity of the nodes I made.
I think it’s because you’re trying to control the system from a central point. It would work much better if all the blueprints had the same ‘show/hide’ code, and a floor number.
Then, you can say ‘show higher than 3’, or something.
Then, you can control centrally, either using
or, you can use a dispatcher.
this is amazing! How do I define the IDS for each floor? I’m a beginner and I still don’t know how to do this. If it’s not too much trouble, could you help me?
You always have to make the nodes on the right, by dragging from the ones on the left. You can ‘re-use’ nodes.
Just drag from ‘array elment’ and search for ‘show higher than’ ( or whatever you called the event ).
Thank you, it worked perfectly!
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