Helpful Blueprints - Building Grid (Free)

Helpful Blueprints - Building Grid

Helpful Blueprints is a plugin I Created to house things that I think that might help other during game dev. Named after the old forum post from years ago where I just brain dumped alot of things I create or learned that I thought would help others. This plug-in will eventually be more than just the Building Grid but its a start.

Gumroad: Unreal Engine 4 - Helpful Blueprints Plugin

This is a free plugin just enter 0 and go.

**Building Grid and Utility Widget: **

This is a tool that uses the new Utility Widget and a C++ Smart Object to collect, save reload, and hopefully speed up modular building processes. I originally built this to replace my modular building tool. I wanted something that could allow me to build modular sets and same them as templates to be able to replicate, iterate and bake to completed objects in engine. Using the grid as a placement guide you can build. easily replace mesh parts with others and save these layouts for later recreation. Its a really simple tool but it feels helpful enough to help others. For me I’m using it for building templates and dungeon modulation. Others might find it helpful for something else. All in all I hope it helps someone.

**Video Coverage: **

Images:

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**Capture Grid: **Links the Building Grid to the Utility Widget
**Clear Capture: **Clears pointers to the Building Grid.
**Toggle: **Toggle Visibility of the registered saved actors. (Useful to make sure that you are not missing any elements that you want to save as a template.)
**Add Root Bound To Build: **Used to auto register anything attached to the root mesh as a savable element.
Add Selected To Grid Build: Used to attach and register all selected static mesh actors to the saveable element list.
**Remove From Grid Build: **Removes the item from the save list but keeps it attached to the root. (Only valid is previously added to root via Add Selected To Grid Build or was already attached to the root from duplication of building elements already attached to root)
**Clear Grid Elements: **Deletes all elements in the save list.
Load Build: Loads a saved Template from the above selected file list.
Save Build: Saves the current registered static mesh actors to a file. (/Content/RPG_SYSTEM/TemplateBuilds/)