First Id like to know how I can learn more about C++ Programming in UE4.
Second What is wrong with the code
PickupMesh->AttachToComponent(PickupRoot, FAttachmentTransformRules::KeepWorldTransform);
My Code:
// Fill out your copyright notice in the Description page of Project Settings.
#include "YT.h"
#include "Pickup.h"
// Sets default values
APickup::APickup()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
PickupRoot = CreateDefaultSubobject<USceneComponent>(TEXT("PickupRoot"));
RootComponent = PickupRoot;
PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("PickupMesh"));
PickupMesh->AttachToComponent(PickupRoot, FAttachmentTransformRules::KeepWorldTransform);
PickupBox = CreateDefaultSubobject<UBoxComponent>(TEXT("PickupBox"));
PickupBox->SetWorldScale3D(FVector(1.0f, 1.0f, 1.0f));
}
// Called when the game starts or when spawned
void APickup::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APickup::Tick( float DeltaTime )
{
Super::Tick( DeltaTime );
}
void APickup::OnPlayerEnterPickupBox(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
Destroy();
}