Hello, i’m attempting to mask out specific meshes that leave a certain area through their animation. After doing some research, i found this old video in YT.- YouTube managed to get it working, but it doesn’t apply when i’m in play mode, and since this has to be a render in the end, i need it to work.
I’ve uploaded my blueprint and materials into a google drive. Please help me make this cool blueprint playable.
I found out the problem after a couple hours of desperation. Somehow, the variable that i created in the blueprint (the float) isn’t linked to the scalar in the instance. When i adjust the radius variable in the instance, i then have to go back into the blueprint and adjust the float manualy.
Any idea as to why this wouldn’t be linked?