Hi EpicGames, I’m creating my game and I wanted to know how to set a limit of players in a level, then when the level was full (of that error), the player was taken to another level!

This is not the correct forum for such questions, and even if it were I can’t make heads nor tails of your question… tracking the player count and moving levels is both trivial and something to be done in your game code, not at the engine level. My advice is to look up some basic Blueprint tutorials.