Hi there! So I’m pretty much new to UE5 and have been designing a new top down shooter game and I’m having trouble trying to figure out how to make weapon pickup.
You see. I want the player to start out unarmed. When he runs over a blueprint actor (Weapon) he automatically picks it up. But I only want it happening once if he already has it equipped. Otherwise it just gets ignored. Then once the weapon is picked up. I want a different blendspace to appear with pistol holding animations instead of the current blendspace that is applied to him at the start. If anyone can help me out please let me know.
(I’m also new to the forums. If anyone is curious and wants to see screenshots of my current coding, let me know if there’s a way to dm them to ya.)