Hey folks, I’m trying to use a VIVE Ultimate Tracker and wire a button to the pogo pins so it can act as a trigger input in Unreal Engine (with OpenXR). I can see the tracker’s pose in Unreal just fine. What I can’t figure out is how to get the pogo pin input exposed as a button/trigger action. I’m using Unreal [5.3] with the OpenXR plugin. I’ve enabled the VIVE OpenXR → Ultimate Tracker extension/plugin. Not sure if I need to route it through SteamVR Input bindings first, or if OpenXR should expose the pogo pin directly. Has anyone successfully mapped the Ultimate Tracker pogo pin into an input action in Unreal? Any tips on the correct runtime, plugin setup, or input mapping steps would be amazing .