I’m creating a VR app that allows the user to play a simple construction animation, they can also pick a specific stage at which to view the building model. I’ve added visibility tracks to all the objects and have added collisions to allow the user to walk through the building at each stage.
I can’t figure out how to remove the collisions for the objects when they are hidden, I only need the collisions to work for each object when it is visible. At the moment I have set the objects collision complexity to ‘use complex collision as simple’.
Help! I’m a bit of a noob so please go easy on me!!