Help with University project - RTS/Third Person Action hybrid

Hello everyone! Super beginner here, I’m not that young but I’ve started a gaming-related university part-time. I’m creating a Unreal Engine game for my game development class Continuous Assesments.

Right now I’ve worked on a really basic RTS and implemented some mechanics like camera movement/zoom, unit and building selection and resources pickup and delivery loop.

I know this is a pretty tough genre to start Unreal and game development in genral due to the amount of interactions and stuff to consider, however I wanted to add another layer of complexity because I’m a madman.

I wanted to have some mechanic that, upon gaining some specific resource/filling a gauge, could allow one specific unit (or hero) to be controllable in a third person mode (similar to the old school RTS Rise and Fall).

Do you have any idea on how to make the game switch seamlessly to a top/down point and click control scheme to a third person action scheme and back? (I was thinking about something between Dynasty Warriors and M&B: Bannerlord)

Thanks a million, I’m open to every kind of question you might have

Hey there @Cekkaaaaaaaa! Welcome to the community! That’s quite an ambitious project for a beginner! Depending on how you handle the RTS camera you have a handful of possible methods.

If your camera is what your player controller in the RTS layer, then you can use Possess node, and just make sure the hero you’re going to control is prepared with a third person camera. The player controller system will swap to that actor’s available camera.

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Here’s a video that can help understand a bit how you could swap back and forth: