I am trying to use the code found in this repository () to create a DLC system for my game. I have got it to a point where it compiles without error in XCode, but I get the following error in UE4.
I have spent the past week trying to fix this error. I can’t seem to debug it because I’m not even sure what it is trying to say. Has anyone seen an error like this before? I could add some code if needed, but I have no idea what part of the code is generating this error.
That’a actually my repo How are you launching it? Is it when you have a packaged build? Or just running the editor after compiling? And what parts of the code do you integrated?
You could also have a look into the saved folder of your project, there should be a log file with more info about the error.
It is your repo, I found it from a link you posted in one of your answers. I’m just running the editor after compiling. I used pretty much all the code you had in the repository. It was exactly what I was looking for so I have to thank you a lot for it!
Unfortunately, I’m a bit of a noob at working with servers. I have the pakfile downloadable at this link. ()
the -FileHostIP is not the url to a file, it’s actually just the IP of your UnrealFileServer. I did the whole proof of concept running that server and never tried it from AWS (I had no account at that moment haha).
What you could try is to host a UnrealFileServer on AWS and see what it does.
The UnrealFileServer is a program that comes with any source build, the server is compatible with the engine version is comes with. There is not much documentation but the source is not that hard and the arguments are explained. The basic idea of the file server is to have a UE4 structure hosted online without exposing the files directly, the UnrealFileServer than operates in that same structure serving the files you specify yo your game.
You’re right, there is not very much documentation on UnrealFileServer.
Maybe it would be best if I explained to you exactly what I’m trying to do. I am trying to be able to use the third person template and apply a material I stream from a server to the pawn.
Now I think all I have left is setting up the server. I’m still struggling with how to approach this though. I got the source build from the github repo, but I’m still not sure how to host UnrealFileServer on AWS or by any other means.
Basically, I’m just trying to demonstrate the repo you posted in action. Any ideas as to how I can do that?
Thanks a lot!
P.S.
Incase it isn’t obvious, I am very new to this. So your patience is REALLY appreciated!
oh haha ok. I was wondering why a new question would leave more room. I made a post, and I’m waiting for approval. If you want you can post an answer for more space.