I am currently learning UE4, and following the “Making a Blueprint Product Configurator” tutorial, I am currently stuck on the “Material Swapping A, B and C” section. The goal is to make a couple of speakers, that when clicked, change materials. However, I keep getting this when I click the Speaker.:
- Blueprint Runtime Error: “Accessed None trying to read property Speaker_Logic_Reference”. Blueprint: SpeakerBp Function: Execute Ubergraph Speaker Bp Graph: EventGraph Node: Cabinet Clicked *
I have done it a couple more times, but still the same issue. I have no Idea what is going on and cannot complete the tutorial. Any help would be great.