I’m trying to run a blueprint animation in sequencer . Not sure where I’m going wrong. The BP does run if I play the level. In sequencer I’ve tried pulling the object over from outliner into sequencer adding an event trigger. Than keyframing that to the event. And nothing happens. I’ve try to also to add a +Track / Event trigger. Than keyframe that. And nothing happens.
I’m using UR 5.1.0
What kind of event is it? You are sure you are calling that event?
You can call functions from sequencer using a hidden feature:
Create a function with the Prefix “Set” that matches the name of a variable.
For example:
SetSomeEvent (function)
SomeEvent (variable)
Then, if you modify the variable in Sequencer, it will fire off the function.
Be sure that “call in editor” is ticked for the function.
Also, make sure the datatype input matches the variable datatype.
Try it with floats and bool types.