I’ve been trying to get a character to move to a new location a certain distance behind another character and stay behind that character as it moves around.
I’m looking for a way to do it in code and not blueprints (unless there is no other way). I think my problem is more with understanding how a transform works in UE4.
I’ve looked through various posts and the API (wish it had some example code like the MSDN) and have come up still confused.
If I know both character locations what steps would I need to take to figure out the location I should be moving the character to be behind the other one?
I’m looking mostly for guidance and a push in the right direction mostly. Thanks for your time guys.