I have a model rigged in Maya using A.R.T. I have the same model that I exported via obj and UV’d in another program. I brought the newly UV’d obj model into the same scene as my rigged mesh. The topology was never changed, and I made sure the scale of both models were identical. I selected the UV’d mesh, shift-selected the rigged mesh, Under ‘Mesh’ I selected ‘Transfer Attributes’. Everything is off except for ‘UV sets’ which is set to “All”. And the ‘Sample space’ I set to “Topology”. I’ve tired every combination; Component, Local, World, and UV with little avail. My rigged mesh has old UV’s which I also tried deleting before I ran the Transfer. I even tried the Transfer in both 2014 and 2015 and neither work. I’ve watched a couple of vids of people showing how to transfer UVs, followed them exactly, and still nothing.
Is there something I’m missing, or another solution I can try? Thanks.
I wish it was that simple. I tried everything, including deleting the UVs like you suggested with little avail. I was able to get it working on meshes that weren’t skinned, but for some reason my skinned mesh with A.R.T wouldn’t work. Thanks though.