Help with transferring momentum between characters

Hey everyone, I’m making a game where the player can transform into a ball, and then back again. Thanks to these forums (and @VisAgilis specifically) I have made great progress for someone being new to unreal, and programming in general.

I feel like I know how to do this, but I am having trouble. Here is the BP im using.

My problem is that the only idea of how to do this is thru the character BP. But my transformation logic is on the level BP.

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Hey @Chayes94!

Firstly, that was so sweet :face_holding_back_tears:

When it comes to your question, I’d recommend having this logic inside the level BP but here’s how you can handle it separately inside each pawn:

Our character blueprint’s Event Graph:

Our pawn blueprint’s Event Graph:

Hope this helps! :innocent:

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