I’m trying to get object interaction working with an interface component added to the object, and implementing a distance check for the interaction interface to get called. But this was made for a first person camera character, so I switched it from the camera location to the mesh instead, but also, I want it to also check if the object was clicked on, rather than just the character being close enough and facing the object. How do I go about adding both using an InputAction for Left Mouse Click when the character mesh is close enough and facing the object using an interact interface, but also that the object is being clicked on?
This is the tutorial I followed: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/91268-simple-effective-expandable-interaction-system
This is what I have: