Hi!
At the moment i’ve been trying to un-pause only certain elements in my game when pausing.
As a test scene i have a rotating cube that should keep rotating when pausing my game. But i seems i don’t really understand what is going on, as i think i did everything correct and the cube is not rotating when paused.
Here are my Blueprints:
LevelBlueprint:
RotatingCube Blueprint:
As far as i understand it should be pretty simple. just check the “Tick Even When Paused” box but it doesn’t seem to do anything, as my Cube just stops rotating when i press P to pause my game.
Could someone explain what i’m doing wrong here?
The end goal here is to pause the main game for a mini game to start. i am just using this as a prototype to see if what im trying is possible or not. if anybody has any suggestions i’m open to everything.