I am importing a character with materials (diffuse, normal and specular map) from 3dsmax in fbx format to UDK. The problem I realized now is about the texture compression. The textures are in TGA format, and 2048x2048 size.
The problem is that no matter what compression settings I am using, the max in-game resolution of texture (texture browser) is 1024x1024.
I have seen this same problem in UE4, however even changing the LOD group to character did not change max in game resolution, it is still 1024x1024 (while my original tga is 2048 x 2048):