hello guys i need a little help in my game, i’m build a hack& slash game with some rpg elements, then part of my design is have the character have a 'in combat" mode and “out of combat” mode, what i means?
well i means i want which my character will have 2 type of animations one for when he is combat or when the draw the weapon which i means, stance combat, walk, run, jump and all others and another when he is not in combat or when he sheath the weapon, it will change his “walk, run, jump” and others animations i means he will have “basic animations” for when not in combat and some proper animations when in combat.
i know which i can use the animation montage to for exemple use a single walk animation for both holding and not holding a weapon, but for some cases it’s don’t blend well, like for exemple if the base in combat idle and walk animation is too “diferent” from the normal idle and walk it can make the character look a little weird when fighting, then i would like to instead of just use the animation montage be able to switch between both animations, i means i’ve already have animations for both cases, like a animation of walking or idle when holding a weapon and a animations for when he is not holding the weapon.
then i would love to know a way were i could for exemple after "draw the weapon the character change the "animations he is currently using in his state machine to a new one or if possible inside the same state machine a way to "change from that base idle/walk/run animation to a new one with idle/walk,run holding the weapon without being a "animation montage.
would love some words and maybe some images or video or small tutorial about it.