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Help with SpringArmComponent

Hey Folks,

i have attached a SpringArmComponent to my Mesh. So if i accelerate the distance to the mesh grows and if i break the distance decrease. But i want to have it so that if i have accelerate the mesh and it runs at constant speed the distance to the mesh should slightly decrease. Is there a way to do it without overwriting the UpdateDesireArmLocation-Methode from Unreal?

Warm Regards