Help with Spring Controller

Hello, I’m a new user on Unreal 4 and i’m still trying to find my way. Specially in animation.

I modeled a simple Character in Blender and I made a simple walk cycle for it, and I wanted to try and add “physics” to it’s belly(It’s a cartoony looking thing), so that everytime it moves about, the belly would jiggle with it.

But I am having a hard time making it work with my character. I was following this video here: - YouTube

Basically, I was able to import everything even though it gave some errors, but it seems to work fine, as I just popped it in the basic game world and it started playing the animation and everything. So then I created an Animation Blueprint, selected the skeleton of my mesh and it opened that visual coder graph. Then I drag and droped the walk cycle in, and plugged it in to “Final Animation Pose” and it was working, then I added the “Spring Controller” in between them, I selected the bone where I wanted to have the effect and played a bit with the settings, I recompiled it and saved and it was still playing the animation but with no Jiggle effect. I tried messing with the settings again and even restarting over but there just doesn’t seem to be anything in the preview window on the side or inside the game world.

What did I missed?

maybe your anim isnt affecting the bones to jiggle very much thus not triggering spring controller?
A short video of the anim would help.
Also post a screenshot of your anim graph.

PS: the animDynamics node is a bit more advanced than the spring controller so I also suggest you having a look at that.

Actually, I was able to fix it somehow. I redid everything again and now it works. I must’ve screwed something up the other times, but now it’s working!

I tested out how to use AnimDynamics but seem way more complicated. Is there a huge benefit over the Spring one? At a first glance I couldn’t really see a how to add physics to my bones.