Recently I’ve been trying to create a setup for my player character where they’re able to pull out a bomb at the touch of a button and then throw the bomb when the button is pressed a second time. Thus far I’ve managed to get the bomb to spawn in the hand of my player character with this setup:
Spawn bomb blueprint:
The problem though is where the bomb spawns, as it results in my character’s arm protruding into the bomb when it appears. I can fix the problem by adding a second socket to my character’s hand. However, since that I intend for the player character’s skeleton to be shared by a number of other characters, this would mean I would have to create dozens of different sockets for differently-shaped objects, which seems like a rather inefficient way of doing things. Is there any way that I can reposition different objects into just one slot rather than creating tons & tons of sockets for each one?
As for the other problem, while I’ve managed to get the bomb to successfully spawn, I’ve haven’t had the same luck with trying to get the bomb to detach from the player character’s hand so that it can be hurled through the air.
Throw bomb blueprint:
Does anyone have any idea as to why this isn’t working?
Any help whatsoever with either of these issues would be greatly appreciated!