Help with some fog? FXs. (Blade Runner 2049).

Hi, I’m a beginner at games development, and I’d like some tips on these ideas I’m trying to implement.
I tend more to the programming and game design part of the development, so sorry if these are relatively basic questions.

What I want to achieve is this: One of the most iconic shots of the movie Blade Runner 2049.

I tried some things with Exponential Height Fog and Volumetric Fog, but it didn’t turn out exactly usable, and to be honest, I don’t think I’ll figure it this one out by my own. It also impacted the performance a little bit, which I’m assuming is a consequence of poorly implemented parameters and such.
TuesdayMorning - Unreal Editor 8_28_2020 6_01_53 PM.jpg;base64

Do you guys have any tips on how to get this effect? Is there another actor I should be using instead of ExponentialHeightFog, something like the Atmospheric Fog maybe?

Sorry if this isn’t the right place to be asking such questions. If that’s the case, tell me and I’ll head to the right one. Thanks.

It is mostly in the Exponential High Fog, here my settings:

And some changes in the sun light:

Hope this helps a bit