help with sockets

hi forum i try to create some FSocket funcionallity in order to send some camera data, but i dont understand very well the internet stuff

i create 2 methods inside an actor component to keep things as simple as posible, 1 for create a listen socket and 2 for close the connection



bool UMyActorComponent::createSocket()
{
	FIPv4Endpoint EndPoint(FIPv4Address(127, 0, 0, 1), 8080);
	Socket = FTcpSocketBuilder("local").AsReusable().BoundToEndpoint(EndPoint).Listening(8);
	return (!Socket) ? false : true;
}

void UMyActorComponent::closeSocket()
{
	if (Socket)
	{
		Socket->Close();
		delete Socket;
	}
}


ok i am connected to myself, now in the tick the socket listen for connections
like this:



void UMyActorComponent::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
{
	Super::TickComponent( DeltaTime, TickType, ThisTickFunction );
	if (!Socket) return;

	//get the remote adress
	TSharedRef<FInternetAddr> RemoteAddress = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
	bool Pending = true;
	// handle incoming connections
	if (Socket->HasPendingConnection(Pending) && Pending)
	{
		//New Connection receive!
		FSocket* ConnectionSocket = Socket->Accept(*RemoteAddress, TEXT("Received Socket Connection"));

		if (ConnectionSocket != NULL)
		{
			print("one client online");
		}
	}
}


and now for my client i write a very dump example with javascript in html5:



<!DOCTYPE HTML>
<html>
<head>
	<title> UE4 Client </title>
</head>
	<body>
			 <button onclick="connectToUE()">Connect</button>


	</body>
	
	<script type="text/javascript">
         function connectToUE()
         {
            if ("WebSocket" in window)
            {
               // Let us open a web socket
               var ws = new WebSocket("ws://localhost:8080/echo");
				
               ws.onopen = function()
               {
                  // Web Socket is connected, send data using send()
                  ws.send("Message to send");
                  alert("Message is sent...");
               };
				
               ws.onmessage = function (evt) 
               { 
                  var received_msg = evt.data;
                  alert("Message is received...");
               };
				
               ws.onclose = function()
               { 
                  // websocket is closed.
                  alert("Connection is closed..."); 
               };
            }
            
            else
            {
               // The browser doesn't support WebSocket
               alert("WebSocket NOT supported by your Browser!");
            }
         }
      </script>
</html>


when i push my html button, the ue receive correctly the incoming connection and print my msg to the screen, but i afraid something fails in the handshake, because my function onopen in the html nevers calls, anyway the connection is done because when i end the connection in ue, so my html calls onclose event displaying the alert,
what is wrong here? why my client is not full open?