So I looked everywhere but I cant find documentation or a tutorial about simple physics.
There’s a lot about physics constraints but nothing about the simple stuff like an object weight or how to make an object hard to push or a simple interaction between a character to an item that is affected by physics.
To demonstrate what I mean here is a video with things I cant seem to do:
In the video the book shake and bounce of like a ping pong when ever my character touches it or step on it and sometime it just seems to disappear but in fact it flew off far far away.
The cube shake and bounce of like it as no mass.
I tried changing everything under physics I even tried sub-stepping.
Nothing works.
How do I fix those issues and how do I make the behavior of objects seem more real?
This is likely an issue with your player, make sure that your player’s mass is something realistic (100 KG), also make sure you haven’t changed any major options within your player’s physics settings.
You need to provide more details, like the collision setup of your cubes and books and whether you enabled physics interaction in your Pawn’s movement component.
Please read my post more carefully I already said that I looked everywhere and tried all the things you suggested here.
And it was the character mash collision. I created a new object channel and set it to overlap on the character mash and to block on the capsule component that solved the shaking and the bounce. But there’s still a problem with small object they still shake like crazy I think it’s because the object collision is inside the capsule component.