Help with setting up HTML5 for UE 4.1.0 through Github

I follow this tutorial and setup all requirement for html5
Downloading and Building UE4 Source

this create another unreal engine inside github
when i am opening the unreal editor and going to package project
i seen html5 bt in deactivate mode

is there any tutorial for beginer which will help me to create html5 project
I am completely new in this please help

Have a look in the docs, there is all what you search :slight_smile:

Have a look at the answer to this question: Why when I build Html5 can Firefox not find the file "MyProject.html"? - Platform & Builds - Epic Developer Community Forums

Do i have to delete github unreal engine and fork again with master version do u think it will work

If you already have the Unreal Engine source forked and cloned to your local PC. Then all you need to do is sync your local copy with the master branch and ensure that its up to date.

Oh freak i have already deleted

I am doing it again is it fine

Theres no issue with deleting your private fork and reforking. Just takes more time thats all. I think I’ve deleted my private fork like 4 times already.

Hi ameets21,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Thanks, TJ

Hi according those links make me confuse
There someone suggest me to use master version in github
I clone in github master version
I am still having deactivate grey icon on html5
there is according few ue4 previous version and recent 4.1 and 4.1.1 there much more difference

I still need help…

here i am gonna upload all images


in launch showing html5

I go to project setting

This was i tried in unreal frontend
Please help me
do u hav video tutorial on this which will help me
i get confuse with html5, ios and android too
no matter i will do it again if i hav to

I am still having issue
please help…
here i have attached those screenshots

The instructions I posted on this page explain the process for using UnrealFrontend to generate HTML5 builds. The screenshot you’ve posted above is not using the “Advanced” option at the left.

Have you tried building HTML5 via Advanced->New Profile per the instructions?

Hi ,
as per ur instruction i used master branch

bt i don knw how to use ?

i follow the advance settings bt html5 showing deactive

The topic linked at the beginning of this answer thread has more details, but a brief overview of what you need to do:

  1. Download UE4 source from GitHub
  2. Build source code
  3. Run UnrealFrontend.exe in Engine/Binaries/Win64 folder
  4. Create profile to build project for HTML5 platform (build, cook, package, and deploy)
  5. Run HTML5 build via 64-bit browser (and possibly a local server stack like XAMPP)

This is not a very straightforward process (yet) and will take some practice to get up and running smoothly.

If the HTML5 option is grayed out, then the Emscripten environment has not been set up properly.

Verify that the Windows environment variable EMSCRIPTEN exists and that it points to a valid folder which contains the file

Hi according ur last instruction i followed the same
I re-download everything which is compatible with the same version
like recently ue4.1.1 come and there was ue4 compatible source requirement i download
I delete everything from github though started from begin
i followed all previous steps with master version

and there UnrealFrontend advance finally html5 showing its a good sign
bt still there
A required platform SDK is missing
and on unreal package there still html5 grey

do u know how to solve
about emscripten! your right honestly i had doubt on same
i don know how to install and setup emscripten

i am sharing one success till now