If you already have the Unreal Engine source forked and cloned to your local PC. Then all you need to do is sync your local copy with the master branch and ensure that its up to date.
Theres no issue with deleting your private fork and reforking. Just takes more time thats all. I think I’ve deleted my private fork like 4 times already.
We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.
Hi according those links make me confuse
There someone suggest me to use master version in github
I clone in github master version
I am still having deactivate grey icon on html5
there is according few ue4 previous version and recent 4.1 and 4.1.1 there much more difference
This was i tried in unreal frontend
Please help me
do u hav video tutorial on this which will help me
i get confuse with html5, ios and android too
no matter i will do it again if i hav to
The instructions I posted on this page explain the process for using UnrealFrontend to generate HTML5 builds. The screenshot you’ve posted above is not using the “Advanced” option at the left.
Have you tried building HTML5 via Advanced->New Profile per the instructions?
Hi according ur last instruction i followed the same
I re-download everything which is compatible with the same version
like recently ue4.1.1 come and there was ue4 compatible source requirement i download
I delete everything from github though started from begin
i followed all previous steps with master version
and there UnrealFrontend advance finally html5 showing its a good sign
bt still there
A required platform SDK is missing
and on unreal package there still html5 grey
do u know how to solve
about emscripten! your right honestly i had doubt on same
i don know how to install and setup emscripten