Help with Set Master Pose Component

Hi All,
I have been banging my head against the wall for a few days trying to get this to work but to no avail. Any help is greatly appreciated! I created a character in Daz with clothing and exported to blender. I then separated the clothing and toon as separate fbx files and imported them separately into ue4. I retargeted the skeleton to use the mannequin animations. Then I plugged the toon’s mesh into the third person bp and added the outfit mesh to the character blueprint and added the Set Master Pose Component to the event graph.