Hey everyone,
I’ve been working on scopes for my FPS project and have encountered some challenges. I’ve opted for the 2D render target approach commonly used in FPS games. However, I’ve noticed significant performance loss due to the scene capture component rendering the scene again while aiming.
Given my limited experience with the material editor, I’m curious if it’s possible to create a material that can zoom in on its assigned area. If feasible, I could use this material as a translucent overlay on the scope’s face, potentially hiding the weapon’s material and achieving zoom through the material itself.
This approach would eliminate the need to render the scene again, instead simply zooming in on a portion of the screen. If anyone has insights or suggestions, I’d greatly appreciate your input!