Help with save actors and materials at runtime (save game)

This is Super , can you help me to save and load the configuration which is similar to this. Am very to use this save and load feature.
I have a Blueprint Actor where my assembly parts are added as static mesh.
Inside this Blueprint I have created custom event to set material for the component.
Function is created to call the static mesh.
This custom event is driven by the User Interface widget button.
Am attaching the Blueprint node images, can you help me to get save and load option by the User Interface widget buttons.


Function GetMetalComponents
UserInterface