I have a blueprint which contains two static meshes, car door Left and Right.
In the blueprint screenshot, When i press the button in my UMG the Left door opens and when pressed again it closes by using the relative Rotation. This all works fine.
My questions is how can I ease in and out the rotation so it does not just jump to the new position? I did try the ‘move to’ which has the ease in and out tick boxes but I need the doors to rotate on local not on world which the move seemed to do.
Any advice would be greatly appreciated