Help with replicating spawned actor (BR Circle)

Hello, I’m trying to spawn a circle for a br but the clients circle disappears after awhile (usually when running toward the edge). I’m using the lyra starter game. Thanks in advance.


It’s probably getting culled by network relevancy.
Try enabling “Always Relevant” in bp circle properties.

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Thanks i figured it out before i saw your message though. Do you know how i would handle the collision snd the mesh not matching up?