hi all,
i believe i found the issue, even though i havent found the sulotion yet.
i have a section in the map function that spawn actors, and not all actors are allowed to be spawned in a client, e.g. enemies, they are spawned only on server and replicate.
when i excluded this section, the map logic synced generation perfectly with client.
but with using that section the server and client seed get out of sync.
new question, does Has Authority node affect Random Stream?
below showing working synced generation after excluding actor spawning section
below showing the issue section