hi,
thanks for replying.
about the variable set 3 times, its just a desperate move by me to fix the issue, i thought maybe unreal change thier order of excuting the random pure function each time, so i sequenced it to try forcing unreal a fixed order of retreiving the random numbers, for the sake of Random Streams sequence of random nymbers.
below was my normal setting.
about your suggestion to make the variables on server and replicate,
unfortunately thats not possible since my map generating logic nest the same function inside of it to make multiple generated paths, and most of the variables used are local vars inside of that function.
