So I’m creating Hand pose animations for held objects and previewing the held objects in hand via a socket, I make a note of the sockets relative transform from the hand bone.
I’m not actually using the socket to connect the item too, that would be easy. My system needs to work in reverse by setting the hand bone to the same relative transform on the held actor so it looks just like in the preview SO I use the relative transform from the socket and try to invert its values and set the hand to that transfrom.
I have done all this and But Anytime to change rotation values the locations also change.
Does anyone see what Im doing wrong Or know a better method.