Help with recreating a Blender material into Unreal

Been trying to recreate this scifi window material from Blender into Unreal for 2 days now. I am super noob at materials so it’s been a struggle. Any ideas welcome.


How it looks in Blender

How mines looking

Texture and alpha mask that’s adding the blacked out parts taken from the blender project

https://www.artstation.com/marketplace/p/7eXLd/night-windows-procedural-material-for-blender?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

Also credit to the creator