Help with Possession BP.. See Image

I have the First Person Template Loaded and in it I have merged the Advanced Car BluePrint. I dragged the FirstPersonCharacter BluePrint into the scene so I can reference it in my LevelBluePrint. The issue I have is, when I Play the game, I have two instances of the FirstPersonCharacter. One that I control and the other is the one I dragged into the scene. How can I disable the one that is Spawned and control the one that I have physically dragged into the scene?

the reason for this is, I want to be able to possess either the car or the FPS Pawn. If I can do this with the FPS Pawn that is spawned at run time, please help me understand how I can access it in the LevelBlueprint. See image below.

In the level, select the character that you dragged into the scene, and in the details panel, there should be a dropdown for auto-possession. If you just select the item that fits your needs, that should stop a character from spawning automatically.

Hey Jamendxman3 - That did the trick. thanks for taking the time to help.