Hi, i’m creating my first large scene in unreal, the final output is for animation, so no real interest in real time effects.
So far i’ve created the materials and started importing the meshes.
I’ve got this weird popping problem, it’s not constant and depends on where i’m moving my camera, but most of the times, certain meshes will just pop out and in.
Here’s a video of the issue:
All the meshes are speparate objects created in maya, and imported as an FBX.
There’s only one material and it has 8 texture sets as a virtual texture, all 8k.
Still no light or vfx appart from the default ones.
Please help me, i have only 4 days until the deadline for The Rookies.